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Whack a Goblin
Project type
Individual
Date
April 2023
Inspirations
Whack a Mole
Fruit Ninja VR
Responsibilities
VFX Design
Mechanics Design
VR Game Design
UI & Player Feedback Design
I played a key role in developing "Whac-A-Goblin," focusing on core gameplay and user experience. The game, inspired by 'Whac-A-Mole,' is set in the dwarven festival of "Dwellings of Dwarves: Brew Festival" and targets casual gamers. My responsibilities included creating a four-week MVP, addressing potential VR challenges, and implementing engaging features like streak systems and harmful objects. This project was mostly developed to gain experience with both working in a team, as well as in game design related to VR. Overall, I contributed to designing a fun and captivating arcade-style experience for players.



