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Blaster Rivals

Project type

Team

Date

December 2022

Inspirations

Boomerang Fu, Tron

Responsibilities

Conceptualization
Mechanics Design
Systems Design
UI Design
Level Design

Blaster Rivals is a simple party shooter game where our design goal was to create a simple, Boomerang Fu-inspired gameplay experience, with tron-like aesthetics. My contributions involved designing dynamic map features with changing spaces and interactive elements, brainstorming feedback systems for an easier and more understandable experience, and taking on the role as the key UI designer for an intuitive user interface.

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