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Nightfall Retrieval

Project Type

Individual

Date

May 2022

Responsibilities

Conceptualization
Level Design
QA Testing & Iteration
3D Modelling

My focus for this project was on creating an immersive maze experience where players collect medieval relics hidden in the city's backstreets. Responsibilities included conceiving the maze concept, defining gameplay mechanics like movement and jumping, and establishing a dark aesthetic with minimal natural lighting. The main objective involves collecting a shield, sword, and helmet, each requiring unique actions like restoring power, completing parkour, or finding a key. Through iterative testing, adjustments were made to guide players toward the bridge area, enhance visibility for power restoration, and address concerns about the contrast between medieval relics and modern city terrain. I also modeled all assets within the project in maya.

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