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Cambyte

Project Type

Individual Project

Date

June 2023

Inspirations

Portal

Responsibilities

Conceptualization
Mechanics Design
Systems Design
Level Design
Puzzle Design

In this game, I was the sole designer in charge of creating a game that didn't use traditional first or third person camera positioning. In Cambyte, players are a a hacker/robot operator, who must infiltrate a guarded facility to retrieve a stolen diamond. My responsibilities for the project include game conceptualization, gameplay mechanics and systems design, level design, and puzzle design inspired by Portal. I introduced unique mechanics like camera switching and environmental interactions for a somewhat challenging gameplay experience.

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